Mark: I was in charge of the music and sound effects. I found sounds and music and fixed or spliced them together to create the sound track and the sound effects for our game. What I also did was instead of using pre-created voices from online I wrote voice lines for voice actors we were able to get for our game and wrote lines for ourselves, because we did have ourselves in the game with the help of Adnan and Kelly's fantastic art and animation for the characters. I worked closely with Justin so if he needed a sound changed because it was to soft or too loud I was there to change it for him. The main program that I used to alter the music and sounds was though Audacity. What I also did was create a backlog of sounds and had them down in a spreadsheet though most were not used we at least had it for backup.
Kelly: I created the concepts for, and then animated...the turtle, environment, and all aspects of the UI. In more descriptive terms, I animated the turtle's idle pose with the blink, his bite animation, his tugging/pulling animation, and his gulp/lip lick animation. I also drew and animated the hands counting upwards on the fingers for the score, and the bleeding red bubble that separated the hand from the cluttered background. In regards to the bleeding red bubble, I not only animated the leaking blood, but the pop as well. For more of the main UI, I also created the main menu screen in its entirety, including the hand-drawn text and the yellow explosive background. I also created the "You've Been Euthanized" screen, the "You Survived the Day" screen, and the "Results" screen including the hand-drawn text once again, and the unique backgrounds. Furthermore, I created the snapping turtle transitions (a top and bottom turtle jaw that could be moved together and fully closed, and then opened again), to add more flair and polish to the game. I also drew and colored every single aspect of the environment, including even more minuscule details such as the shadows on the human characters, the fish in the ponds, and the lightening bugs that only appear later in the game day.
Aside from just the art and animations, I also was in a shared producer role with Alex. I was "the main producer," but would use Alex to do lots of the more nit-picky, dirty work (such as writing up playtest reports and playtest suggestions) since he was well-organized and on-task. However, I watched for important deadlines and also kept the whole team on a strict schedule, making everyone turn in their promised assets on time every week. I created all of the shared group sites such as Slack, Blogger, and Google Drive, and I also forced everyone to always write their blog entries (or at least tried to, to their dismay). I was a bit of a dictator when it came to promised deadlines and staying on task, but I think I was still fair and understanding overall.
Not as importantly, I was one of the voice actors for the game, and wrote and recorded voice lines for the character sharing my appearance.
Lastly, I was the main idea holder for the game (thanks to my pet snapping turtle, Miles), and tried to keep everything in scope and in order. Although we strayed away from some of our initial ideas, we always held onto our basic idea of a sneaky turtle biting children and tricking a zoo keeper. Of course, everyone helped to make the game what it eventually became, and every new idea and suggestion was greatly appreciated. Overall, the team worked extremely well together, and everyone's creativity and humor came together to make a pretty unique and appealing game experience as a whole.
Justin: I was in charge of all the programming for the game. In the beginning I also helped to guide the rest of the group game design wise so that what they wanted would be feasible from a programming perspective. I was also the one who implemented all the art from our artists, as well as all the sound from our sound designer. I made multiple managers to streamline this process and make it easier for our designers to go into engine and edit gameplay settings from the Unity editor,
Adnan: I designed all the human characters for the game and made every animation for each variant of the kid characters in the game, as well designing and animating all the actions for the Zookeeper. (Doesn't sound like a lot but it was some sixty animations total.) In addition to that, I contributed to the design process, suggesting a few of the mechanics/tweaks to existing mechanics that made it into the final cut of the game.
Also, our team rocked, and working with them to make the game was an absolute pleasure.
Alex: I feel bad that there wasn't more for me to do but I helped in any way I could. I set up many of the early animations and worked with our programmer almost every day at school. I play tested our game a lot and iterated on as many design aspects as I could. I also wrote down any feedback we received and helped compile what was needed in the future in an organized spreadsheet. Moreover, I created our game-play videos and our written reviews/play-test reports and uploaded them to our Blogger. Kelly and I worked on a lot of the layout for the game and the positioning of things in the environment.
why do you all post in one post?
ReplyDeletecuz the men won't do it unless I aid them in making a single post
Delete